“Of what is known about ocean life, I think orcas are the smartest and most powerful creatures out there, and I wanted to portray that in my model.”
Tileable textures
My base textures come from www.cgtextures.com and ZBrush stamp Alphas I made tileable
Vein textures
Veins/Blood uses a mask created from a clamped tileable marble texture. Read these:
Download free textures: high resolution and ready to use now
The best photo apps for iPhone, iPad and Android
The best Photoshop plugins “I really enjoyed the art direction, and particularly liked the fact that my Titan didn’t look aggressive: more curious and mysterious,” says Garilhe. This article originally appeared in 3D World issue 189. This summer, Allegorithmic challenged video game artists to model a unique Titan and texture it using Substance Designer or Substance Painter. My Metal mask is black; my Rough uses an RGB value of around 115, 115, 115. Know your layers
In Substance Painter, a single layer can hold painting information for each of its channels. Winner: Unchained
Unchained was inspired, in part, by the films of Studio GhiblInspired in part by the films of Studio Ghibli, particularly the robot from Castle in the Sky, freelance character artist Nicolas Garilhe’s gigantic Unchained Titan also draws inspiration from classic PlayStation 2 video game Shadow of the Colossus. Like this? Runner up: Oceanus
Carbine Studios’ artist Eddie Munoz reveals how he made an ocean giant”The ocean has always been something that fascinates me because there is so much we don’t know about it,” says Carbine Studios’ character artist Eddie Munoz, discussing the inspiration for his Titan. “Since I knew Substance Designer was really powerful for making procedural textures and mask generation, I was able to skip [creating] micro details, and [defining materials], and save myself a lot of time,” he says. We ask the contest winner and two runners up to explain how they created their creatures and share their texturing tips. Runner up: Selves
Wayny Pictures’ Sylvain Castelanelli created a colourful mythic monsterSylvain Castelanelli has been using Substance Painter since the start of the year, and used it in this project for 98 per cent of his texture work; prior to this he didn’t have any experience in Designer.

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