5 trends in indie game design for 2015

After a while you start to understand that other people sometimes have a point and you start   to let your guard down and work   together instead of against each   other.”

This way of thinking is what drives this new world of indie development, and it permeates through to the software developers: “In the past, it was mostly big budget productions that got to see the light of day. We see a lot of users on Steam starting by modding their favourite game and then moving into full game development later on. “For my project I already had a specific game in mind, several design documents and, since I’m an artist, concept art and 3D renders of what I wanted it to look like. Fuse is shortening the path between idea and game-ready asset.”
02. In this article, we look at the latest trends in indie game development and how they are making it easier than ever to break into this exciting industry. It was like a dream come true. Consequently a few weeks later we collectively paid the rent of a very cheap but massive house in the middle of nowhere. Read these! Klaes Simonsen”When BetaDwarf started out, we didn’t have any monet so we moved into an unused university classroom during the summer vacation. 01. “I’ve been working on this idea for over five years and tried to partner with different programmers to make it happen. Ideas matter more than titles
“Even though we have official titles, like CEO and lead programmer, in reality we really don’t work from a strict hierarchy. “Mixamo is developing Fuse to solve the problem of needing high-quality character assets without hiring a full team to produce the models. He started to learn how to program a year ago and now has a fully working prototype with over three hours of gameplay. One goal should be to invest in unique RD; developing your own tools around those everyone else has access too will in turn result in some astonishing results. Distribution is becoming more democratic
As the tools become more democratised, access to the market is also easier. Something that we definitely encourage with Fuse and our other services,” explains Stefano. “We were thrown out and had no home, resulting in us rapidly Googling the cheapest place to live in Denmark. At Mixamo, we believe there are more stories out there than just what highly specialised teams can produce,” says Stefano. One of those developers is Mixamo, whose Fuse software has recently been updated to enable users to customise imported content, opening up creative possibilities to hobbyists and modders, as well as game developers. There really doesn’t seem to be a better time to get into game development. But one morning after seven months a teacher randomly went into the room and discovered eight guys in underwear brushing their teeth in front of a ton of hardware,” laughs 3D environment artist Klaes Simonsen. “My goal is to get some solid feedback to improve it and   once it’s good enough I’ll try to find a way to work on it full time.”
04. The advantage of current tools and CG packages means almost anyone can try their hand at game development, and as you’re doing it outside of the mainstream structures these groups are finding new pipelines to work within. Of course, it did complicate our ‘Bringing the girl home from a bar’ moments in that period, but still we enjoyed it!”
BetaDwarf’s first game, Forced, has sold 1,000,000 copiesBetaDwarf’s first game, Forced, has sold over 100,000 copies on iOS ensuring the group can develop new projects. 05. “The fact that these communities can also access software and assets directly inside the Steam marketplace does help more people to get started. Only when I finally met Jonathan Blow and he told me, ‘If you really want to do your own game you need to learn how to program,’ did I understand what I had to do,” says Luis. “We see Steam as the place for potential and future indie game artists and developers to get exposure to a large audience, Corazza continues. “Of course this mindset opens up to a lot more discussions and even arguing, but over time the team sort of streamline their ideas, find compromises and start anticipating their co-workers point of view. 03. Luis AntonioOne artist doing just this is Luis Antonio. New tools mean you don’t need a full team
Software like Fuse is changing everythingWith Modo Steam Edition, Maya LT and Blender, not to mention Unity’s recent release for PlayStation 4, making your game has never been easier. We believe in letting the better argument decide, not the title,” says Klaes.

Updated: 24.12.2014 — 16:41